Survivalist Game Series Fandom
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Jonius7 Jonius7 7 January 2016
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Update 2-8 January: Mobile Editing

Sorry! I haven't had a blog post for a few reasons: I went on a holiday, and only could do some mobile editing. I haven't made any major additions really yet.

On Jan 2, I believe I uploaded the Map to the Wiki and some other editing stuff. I moved the Infection Strains section on the main page to its own article, and transcluded the contents onto the main page. Slightly more dynamic than before.

Then holiday from 3 - 6 Jan, I only did some mobile editing, a few edits here and there.

We have some more contributors, just been asking on Steam Discussions.

Not much more to say at the moment. I'll get back to work on the big stuff I have been planning.

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Jonius7 Jonius7 2 January 2016
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Update 30 December - 1 Jan: Obsessive Stitching Disorder (Map Strain)

Ok, time for another update! I should have done this earlier, but really there was lots of time where I wasn't editing the wiki and busy with other things. 

Late on 29 December I decided to add a sort of image of the town map of Dejado, however I realised to my dismay that the we have was quite blurry when zoomed in on a single town.

On 30 December I played Survivalist again, decided to get as far as I could. I was rushing towards the end, sacrificing community members, but I finished the game! I now have access to cheats! So my motivation for finishing the game was being able to reveal the entire map. I could then zoom in as far as I could in game to get the most detailed map images. This would require a lot of screenshots though. I first …

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Jonius7 Jonius7 29 December 2015
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Update 28-29 December - I see the Open Sans at the end of the tunnel

Geez, I must of had an urge to rant out my frustrations in my blog post yesterday, because less than 24 hours later I have fixed all the problems! And they were just little things, but it took me a lot more than a little time to find and fix them.

After fiddling around with the Key template (and its use in Questbox), adding and reverting and who knows what, the problem was in adding a #default in the #switch branch I had, when it wasn't even needed. Eg:


Eventually it was as simple as putting the @import statements in not as I was doing. And no other fancy addition of CSS classes needed, it could all be defined in the template itself. Geez, that was annoying.

So I still have a lot to do, now and future plans:

  • Finish off Key and Mouse template…


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Jonius7 Jonius7 28 December 2015
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Update 25-28 December - Make it Work! 101

Between being busy around Christmas, having to use anothe computer, and other things, I have only been able to make minimal edits these past few days, that is until today, 28 December. Uploaded the rest of the item icons (clearer versions from Bob), then onto expanding the Key and Mouse templates. Let's just say that I haven't got it fully working yet and A new world looks like trash because of the template. Problem is with the [] brackets. I thought it'd be a nice idea since actions like [Move] and [RotateCamera] appear as such in the game text, I could just configure the template, and then when using it in the articles, just plop on a . Argh.


Also I discovered, when using Firefox, that Google Fonts were not working at all, unlike in Chrome. I …


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Jonius7 Jonius7 25 December 2015
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Update 23-24 December - Wiki Makeover and New Beginnings

Ok, I haven't wrote this blog post until now because on the 23rd I did nothing out of the ordinary, just some regular edits to articles. Hmm, on second thought I guess I did do some things. I decided that when I got the admin rights, to have the theme and all other things ready to go so I could implement them all at once. Part of that was creating the Wiki Logo. I found the Survivalist Header text and tried to add a "WIKI" text to it using Paint.NET and Powerpoint, but the bevel wasn't quite in the same direction and looked a little different.

Then I realised the .psd files Bob had sent me. They had the "SURVIVALIST" heading on them, the white text for the game logo. I used Photoshop to copy the exact effects onto the "WIKI" text, resized i…

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